background {color rgb <0, 0.2, 0.1> } camera { location <0, 0, -3> look_at <0, 0, 2> } cylinder { <0,1,2> <0,-1,2> 0.8 open texture {pigment { color rgb <1,1,0.9>} } } light_source { <4, 0, 0> color rgb <1,1,1> }